Table of Contents

Namespace LibGFX.Graphics.Animation3D

Classes

Animation3D

Represents an animation associated with a 3D model.

AnimationChannel

Represents an animation channel for a specific bone, containing keyframes for position, rotation, and scale.

Animator

Controls the animation playback of a 3D model.

Bone

Represents a bone in a skeletal animation system.

Skeleton

Represents a bone information for the rendering pipeline

Structs

KeyPosition

Represents a keyframe position in an animation.

KeyRotation

Represents a keyframe rotation in an animation.

KeyScale

Represents a keyframe scale in an animation.

SceneNodeData

Represents data associated with a node in the Assimp scene hierarchy.

Interfaces

IAnimationCallback

Interface for animation callbacks. With this interface, you can create custom callbacks that are triggered at specific frames during the animation. You can also control the activation state of the callback.