Namespace LibGFX.Graphics.Animation3D
Classes
- Animation3D
Represents an animation associated with a 3D model.
- AnimationChannel
Represents an animation channel for a specific bone, containing keyframes for position, rotation, and scale.
- Animator
Controls the animation playback of a 3D model.
- Bone
Represents a bone in a skeletal animation system.
- Skeleton
Represents a bone information for the rendering pipeline
Structs
- KeyPosition
Represents a keyframe position in an animation.
- KeyRotation
Represents a keyframe rotation in an animation.
- KeyScale
Represents a keyframe scale in an animation.
- SceneNodeData
Represents data associated with a node in the Assimp scene hierarchy.
Interfaces
- IAnimationCallback
Interface for animation callbacks. With this interface, you can create custom callbacks that are triggered at specific frames during the animation. You can also control the activation state of the callback.