Table of Contents

Enum RenderFlags.GFXFramebufferAttachment

Namespace
LibGFX.Graphics
Assembly
LibGFX.dll

Attachment points for render targets, specifying where to attach textures or buffers.

public enum RenderFlags.GFXFramebufferAttachment

Fields

Color0 = 0
Color1 = 1
Color2 = 2
Color3 = 3
Color4 = 4
Color5 = 5
Color6 = 6
Color7 = 7
Depth = 8
DepthStencil = 9
Stencil = 10