Enum RenderFlags.GFXFramebufferAttachment
Attachment points for render targets, specifying where to attach textures or buffers.
public enum RenderFlags.GFXFramebufferAttachment
Fields
Color0 = 0Color1 = 1Color2 = 2Color3 = 3Color4 = 4Color5 = 5Color6 = 6Color7 = 7Depth = 8DepthStencil = 9Stencil = 10