Class BoxRigidBody
- Namespace
- LibGFX.Physics.Behaviors2D
- Assembly
- LibGFX.dll
Represents a 2D box rigid body behavior
public class BoxRigidBody : RigidBodyBehavior, IGameBehavior
- Inheritance
-
BoxRigidBody
- Implements
- Inherited Members
Constructors
BoxRigidBody(PhysicsHandler)
Creates a new 2D box rigid body
public BoxRigidBody(PhysicsHandler physicsHandler)
Parameters
physicsHandlerPhysicsHandler
Methods
CreateRigidBody(float, Vector3, int, int)
Creates a 2D box rigid body with the given mass and half extends
public void CreateRigidBody(float mass, Vector3 halfExtends, int collisionGroup = -1, int collisionMask = -1)
Parameters
CreateRigidBody(float, int, int)
Creates a 2D box rigid body with the given mass
public void CreateRigidBody(float mass, int collisionGroup = -1, int collisionMask = -1)
Parameters
CreateRigidBody(float, float, int, int)
Creates a 2D box rigid body with the given mass and half extends
public void CreateRigidBody(float mass, float halfExtends, int collisionGroup = -1, int collisionMask = -1)