Enum CollisionGroup
Defines different collision groups for physics interactions.
[Flags]
public enum CollisionGroup
- Extension Methods
Fields
All = -1Group representing all collision groups.
Collider = 4096Group for collision detection components.
EditorEntity = 8192Group for editor entities such as gizmos and debug objects.
EnvironmentObject = 1024Group for environmental objects.
InteractiveObject = 512Group for interactive objects.
NPC = 64Group for non-player characters (NPCs).
None = 0Represents no collision group.
Particles = 2048Group for particle systems.
Player = 32Group for player-controlled characters.
Projectile = 256Group for projectiles or other similar objects.
StaticObject = 2Group for static objects that do not move.
Trigger = 16Group for trigger volumes or sensors.
Vehicle = 128Group for vehicles.