- Official Post
For using GFX / LibGFX on Linux, the native BulletSharp library libbulletc.so is required for the physics system.
Since the required Linux binary is currently not included directly in the NuGet package, I built it myself from BulletSharpPInvoke and Bullet3 for Linux x64.
Download
libbulletc.so β Linux x64
Quote
Installation
Place the library next to your application executable:
For a published/release build, place it next to the generated executable:
BulletSharp should then be able to load the native library automatically.
Build Information
The library was built on Linux x64 using:
- BulletSharpPInvoke
- Bullet3
- CMake
- GCC
Source projects:
- BulletSharpPInvoke: https://github.com/AndresTraks/BulletSharpPInvoke
- Bullet3: https://github.com/bulletphysics/bullet3
The binary was built locally from the publicly available source code of the projects above and is intended for use with the Linux version of GFX/LibGFX.
Platform
This binary is specifically built for:
Linux x64
Other platforms require their respective native Bullet libraries.
License
Please retain and respect the applicable license and copyright notices of the projects used to build this binary.