GFX Level Editor
Although our engine is code-first, we are developing an agnostic 3D level editor for creating and exporting 3D levels. The editor is being built with GFX under the hood, but it doesn't rely on it. This means that we are not building a 3D level editor for GFX; we are building a 3D level editor that can be used with almost every engine out there. This means that if you prefer a C++ code-first engine, you can use it.
The editor is being built with C#, WinForms, and the OpenTK control. The default export format is a JSON file. However, you can create your own plugins and export formats. It's also important to mention that we are not trying to create modelling software. The workflow is clear. You create models in Blender, export them as you wish and import them into your level project. When you are ready, select 'Export and Pack' to export all your files.
We know that WinForms doesn't look great, but many in-house editors still look outdated. Our goal is to create lots of great tools to help you create your level, rather than making fancy GUIs. The editor is currently under development and will be released during Q2 of this year (2026) under an MIT licence. If you would like to join the development team, please get in touch with me on Discord or in the forums.