GFX-Engine
GFX Engine Hub – Your place for support, documentation, tutorials, and community projects. Connect with developers and grow your skills.
Recent Activity
Andy wrote the article Your First 3D Cube.
Now that you've set up your development environment and understand the basics of the Game class, it's time to create something visual and exciting! In this tutorial, we'll build a complete 3D application that renders a rotating cube.
This is your first step into 3D graphics programming with GFX-Next. You'll learn how to create 3D scenes, work with cameras, materials, lighting, and geometry - all the fundamental building blocks of 3D game development.
Andy wrote the article First Steps - Getting Started with GFX-Next.
Welcome to GFX-Next, a powerful and flexible game engine for .NET 8! Whether you're building a 2D platformer, a 3D adventure game, or experimenting with game development concepts, GFX-Next provides you with a solid foundation to bring your ideas to life.
Andy wrote the article Release 1.1.1.
We're excited to announce GFX-Next Version 1.1.1! This release introduces a powerful Post-Processing Pipeline that lets you chain multiple visual effects together – from noir grayscale and film grain to chromatic aberration and vignettes. Create stunning visuals by mixing and matching the included filters.
Andy posted the thread Example Game Class – The Heart of Every GFX Game.
Hi GFX Developers! 👋
Here’s an example of a base game class using the GFX Engine. This is essentially the heart of every GFX game, showing how to:
Initialize a scene and camera
Add a player sprite with animations
Set up 2D physics
Update and render the game
Feel free to use this as a starting point for your own projects.
(Code, 90 lines)
Key Takeaways:
_scene manages all game elements and layers
_player demonstrates sprites, animations, and physics behaviors
Initialize(), LoadContent(),…