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GFX-Engine

GFX Engine Hub – Your place for support, documentation, tutorials, and community projects. Connect with developers and grow your skills.

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Andy posted the thread Linux: libbulletc.so for BulletSharp.

For using GFX / LibGFX on Linux, the native BulletSharp library libbulletc.so is required for the physics system. Since the required Linux binary is currently not included directly in the NuGet package, I built it myself from BulletSharpPInvoke and Bullet3 for Linux x64. Download libbulletc.so – Linux x64 […] Installation Place the library next to your application executable: (Code, 6 lines) For a published/release build, place it next to the generated executable: (Code, 4 lines)…
August 10, 2026 at 6:13 PM

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    1. Linux: libbulletc.so for BulletSharp

      • Andy
      • August 10, 2026 at 6:13 PM
      • 🛠️ Help & Support
      • Andy
      • August 10, 2026 at 6:13 PM
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    1. Example Game Class – The Heart of Every GFX Game

      • Andy
      • December 25, 2025 at 6:08 PM
      • 🚀 Getting Started
      • Andy
      • December 25, 2025 at 6:08 PM
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Latest Posts

  • Linux: libbulletc.so for BulletSharp

    Andy August 10, 2026 at 6:13 PM
  • Example Game Class – The Heart of Every GFX Game

    Andy December 25, 2025 at 6:08 PM

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