GFX-Engine
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Andy posted the thread Changelog.
1. Forum post
GFX 1.1.4 – Release Notes
GFX 1.1.4 brings a major rendering API refactor, new motion types for 2D and 3D rigid bodies, and improvements to scene deserialization and framebuffer handling.
Rendering
Shaders and materials are now separate
Materials no longer select their own shader. Shaders are assigned to the game elements that use them, such as models, sprites, primitives, and instancers. Elements select a suitable default shader during initialization when none is assigned.
This…