1. Dashboard
  2. Getting Started
  3. GitHub
  4. API
  5. Articles
  6. Level Editor
  7. Members
    1. Recent Activity
    2. Users Online
    3. Staff
    4. Search Members
  8. Forum
  9. Discord
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options

GFX-Engine

GFX Engine Hub – Your place for support, documentation, tutorials, and community projects. Connect with developers and grow your skills.

Recent Activity

Andy wrote the article Raycasting Strategies.

This tutorial demonstrates three different raycasting approaches in GFX-Next and explains when and why to use each of them. It introduces the underlying concepts behind ray queries in the engine and then walks through each approach with practical examples, highlighting their strengths, limitations, and typical use cases. The tutorial compares factors such as performance, accuracy, and integration complexity, helping developers choose the most appropriate method for tasks like physics queries, visibility checks, or gameplay interaction. By the end, readers will have a clear understanding of how raycasting fits into the GFX-Next architecture and how to apply each approach effectively in real projects.
January 5, 2026 at 8:05 PM

Unread Threads

    1. Title
    2. Replies
    3. Last Reply
    1. Example Game Class – The Heart of Every GFX Game

      • Andy
      • December 25, 2025 at 6:08 PM
      • 🚀 Getting Started
      • Andy
      • December 25, 2025 at 6:08 PM
    2. Replies
      0
      Views
      2.2k

Registration

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself

Statistics

Threads
1
Posts
1
Members
4
Most Online Users
2
Latest Member
tboyj

Latest Posts

  • Example Game Class – The Heart of Every GFX Game

    Andy December 25, 2025 at 6:08 PM

Partner & Supporter

  1. Privacy Policy
  2. Legal Notice
Powered by WoltLab Suite™