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Andy posted the thread Linux: libbulletc.so for BulletSharp.
For using GFX / LibGFX on Linux, the native BulletSharp library libbulletc.so is required for the physics system.
Since the required Linux binary is currently not included directly in the NuGet package, I built it myself from BulletSharpPInvoke and Bullet3 for Linux x64.
Download
libbulletc.so – Linux x64
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Installation
Place the library next to your application executable:
(Code, 6 lines)
For a published/release build, place it next to the generated executable:
(Code, 4 lines)…