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GFX Framework v1.5.0 is Now Live!

I’m excited to announce the release of Framework v1.5.0, packed with major upgrades and new features that take the 3D game development with GFX a stepp further! This update is the result of months of hard work as a solo…

Instance-Based Rendering in GFX

The upcoming update introduces a powerful feature: instance-based rendering. This technology enables efficient rendering of multiple game elements by significantly reducing expensive draw calls – a game-changer, especially for large-scale scenes. What is Instance-Based Rendering in the GFX Engine? Instance-based…

Hello .Net 8

After a long time I decided to port the engine to .Net 8. Unfortunately this step was not that easy, because GFX or Genesis is based on several other libraries like BulletSharp or GlmSharp and these projects do not offer…

Update 1.0.4: Sprite instanced Rendering and colliding

Just now, the update to version 1.0.3 has been released, bringing many interesting innovations. Additionally, there are minor changes in the game loop, so that physics is now updated as the last element before rendering. BufferedSprite Let’s now move on…

Release of Completed API Documentation for GFX

Dear Genesis Developer Community, We are happy to announce that the comprehensive API documentation for the Genesis Engine is now available online! The API documentation provides detailed information on the various features and modules of the Genesis Engine, serving as…

New Update: Version 0.1.0.1 is Now Available!

In the latest update (Version 0.1.0.1) of our Game Engine, there are some exciting enhancements. The most significant change is the implementation of AssimpNet for loading 3D models. This not only allows for loading FBX and OBJ files but also…