GFX Beta release for .Net 8

After several months of development, the time has finally come: the official beta release of GFX for .NET 8 is in the starting blocks.With this build, we not only want to modernise the engine for the future, but also add…
After several months of development, the time has finally come: the official beta release of GFX for .NET 8 is in the starting blocks.With this build, we not only want to modernise the engine for the future, but also add…
I’ve been thinking about this question for quite some time now. The GFX engine, as many of you know it, was originally built for .NET Framework 4.5, with a strong focus on 2D games. Over time, more and more 3D…
I’m excited to announce the release of Framework v1.5.0, packed with major upgrades and new features that take the 3D game development with GFX a stepp further! This update is the result of months of hard work as a solo…
The upcoming update introduces a powerful feature: instance-based rendering. This technology enables efficient rendering of multiple game elements by significantly reducing expensive draw calls – a game-changer, especially for large-scale scenes. What is Instance-Based Rendering in the GFX Engine? Instance-based…
After a long time I decided to port the engine to .Net 8. Unfortunately this step was not that easy, because GFX or Genesis is based on several other libraries like BulletSharp or GlmSharp and these projects do not offer…
There has been a period of silence around the project for some time, but that doesn’t mean nothing has happened during this time. With Update 0.1.1.2, some interesting features are introduced into the engine. 2D Particle Emitter Firstly, there’s a…
Just now, the update to version 1.0.3 has been released, bringing many interesting innovations. Additionally, there are minor changes in the game loop, so that physics is now updated as the last element before rendering. BufferedSprite Let’s now move on…
Dear Genesis Developer Community, We are happy to announce that the comprehensive API documentation for the Genesis Engine is now available online! The API documentation provides detailed information on the various features and modules of the Genesis Engine, serving as…
In the latest update (Version 0.1.0.1) of our Game Engine, there are some exciting enhancements. The most significant change is the implementation of AssimpNet for loading 3D models. This not only allows for loading FBX and OBJ files but also…