Hello .Net 8
After a long time I decided to port the engine to .Net 8. Unfortunately this step was not that easy, because GFX or Genesis is based on several other libraries like BulletSharp or GlmSharp and these projects do not offer…
After a long time I decided to port the engine to .Net 8. Unfortunately this step was not that easy, because GFX or Genesis is based on several other libraries like BulletSharp or GlmSharp and these projects do not offer…
There has been a period of silence around the project for some time, but that doesn’t mean nothing has happened during this time. With Update 0.1.1.2, some interesting features are introduced into the engine. 2D Particle Emitter Firstly, there’s a…
Just now, the update to version 1.0.3 has been released, bringing many interesting innovations. Additionally, there are minor changes in the game loop, so that physics is now updated as the last element before rendering. BufferedSprite Let’s now move on…
Dear Genesis Developer Community, We are happy to announce that the comprehensive API documentation for the Genesis Engine is now available online! The API documentation provides detailed information on the various features and modules of the Genesis Engine, serving as…
In the latest update (Version 0.1.0.1) of our Game Engine, there are some exciting enhancements. The most significant change is the implementation of AssimpNet for loading 3D models. This not only allows for loading FBX and OBJ files but also…