Table of Contents

Namespace LibGFX.Core.GameElements

Classes

AnimatedModel

An animated 3D model game element

AudioEmitter

Represents an audio emitter in 3D space

Empty

Represents an empty game element that does not have any visual representation.

InstanceHandle

Represents a handle for an instance of a mesh in a mesh instancer.

MeshInstancer

Represents a mesh instancer that can render multiple instances of a mesh with a material.

PBRTestEntity
PointLight3DHandle

Represents a handle for a 3D point light within a game scene, providing management and synchronization of the light's position with its associated transform.

Primitive

TODO REWORK! Represents a primitive game element that can be rendered with a material and shader.

Sprite

Represents a sprite

SpriteInstancer

Represents a sprite instancer that can render multiple instances of a sprite using instancing.

StaticModel

Static model game element