Namespace LibGFX.Core.GameElements
Classes
- AnimatedModel
An animated 3D model game element
- AudioEmitter
Represents an audio emitter in 3D space
- Empty
Represents an empty game element that does not have any visual representation.
- InstanceHandle
Represents a handle for an instance of a mesh in a mesh instancer.
- MeshInstancer
Represents a mesh instancer that can render multiple instances of a mesh with a material.
- PointLight3DHandle
Represents a handle for a 3D point light within a game scene, providing management and synchronization of the light's position with its associated transform.
- Primitive
TODO REWORK! Represents a primitive game element that can be rendered with a material and shader.
- Sprite
Represents a sprite
- SpriteInstancer
Represents a sprite instancer that can render multiple instances of a sprite using instancing.
- StaticModel
Static model game element