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    • Genesis.Core
      • AssetManager
      • Game
      • GameElement
      • GameEventHandler
      • GenesisWindow
      • IGameBehavior
      • Input
      • Layer
      • Light
      • Scene
      • Scene3D
      • SceneEventHandler
      • SceneSizeEvenHandler
      • Storage
      • Utils
    • Genesis.Core.Behaviors
      • AnimationBehavior
      • CameraFlags
      • CharacterController2D
      • ControllerPreset
      • MoveDirection
      • MovementFlags
      • SpriteMovementController
    • Genesis.Core.Behaviors.Physics2D
      • BufferedSpriteCollider
      • PhysicsBox2D
      • PhysicsPolygon2D
      • Rigidbody2D
    • Genesis.Core.Behaviors.Physics3D
      • BoxCollider
      • CapsuleCollider
      • ConvexHullBehavior
      • QubeConvexHull
      • SphereCollider
      • StaticMeshBehavior
    • Genesis.Core.Behaviors._3D
      • Stance
      • ThirdpersonCharacterController
    • Genesis.Core.GameElements
      • BufferedSprite
      • CameraElement
      • Element3D
      • Empty
      • Model
      • ParticleBuffers
      • ParticleDeffinition
      • ParticleEmitter
      • Qube
      • RectElement
      • Skybox
      • Sprite
      • SpriteShapeDeffinition
      • Terrain2D
      • Terrain3D
      • TerrainData
    • Genesis.Graphics
      • Animation
      • Camera
      • CameraType
      • Face
      • Font
      • Framebuffer
      • Glyphe
      • IRenderDevice
      • Material
      • MaterialBuffer
      • Mesh
      • PerspectiveCamera
      • Shader
      • ShaderProgram
      • TexCoords
      • Texture
      • Viewport
    • Genesis.Graphics.Animation3D
      • Animation
      • Animator
      • AssimpNodeData
      • Bone
      • KeyPosition
      • KeyRotation
      • KeyScale
      • ModelMesh
      • boneinfo
      • vertex
    • Genesis.Graphics.Physics
      • BulletDebugRenderer
    • Genesis.Graphics.RenderDevice
      • ClassicGL
      • GLRenderer
    • Genesis.Graphics.Shaders.OpenGL
      • AnimatedModelShader
      • BasicShader
      • DiffuseLightning
      • DiffuseNormalLightning
      • DiffuseNormalShader
      • DiffuseShader
      • DiffuseSolidShader
      • MVPRectShader
      • MVPShader
      • MVPSolidShader
      • ParticleShader
      • ScreenShader
      • SkyboxShader
      • SpriteShader
      • TerrainShader
      • WireframeShader
    • Genesis.Graphics.Shapes
      • BufferedSpriteShape
      • FrameShape
      • GlypheShape
      • LineShape
      • PlaneShape
      • QubeShape
      • RectShape
      • Shape
      • SpriteShape
    • Genesis.Math
      • Matrix4x4
      • NoisePoint
      • PerlinNoise
      • Rect
      • Vec3
    • Genesis.Physics
      • Aabb
      • HitResult
      • MatrixSet
      • MouseRay2
      • PhysicHandler
      • PhysicHandlerEvent
      • PhysicPropeterys
      • PhysicsBehavior
      • PhysicsBehaviorEvent
      • PhysicsHandler2D
      • PhysicsHandler3D
      • Raycast
    • Genesis.UI
      • Canvas
      • ImageButton
      • Label
      • ListItem
      • ListItemBehavior
      • ListSelector
      • ListSelectorBehavior
      • Panel
      • ProgressBar
      • UIEvent
      • UIParseHandler
      • UIParser
      • Widget

    Class RectElement

    Simple rectangle element

    Inheritance
    object
    GameElement
    RectElement
    Inherited Members
    GameElement.Init(Game, IRenderDevice)
    GameElement.OnUpdate(Game, IRenderDevice)
    GameElement.OnDestroy(Game)
    GameElement.AddBehavior<T>(T)
    GameElement.AddBehavior(IGameBehavior)
    GameElement.GetBehavior<T>()
    GameElement.GetBehaviors<T>()
    GameElement.AddChild(GameElement)
    GameElement.GetInstance(GameElement)
    GameElement.Name
    GameElement.Tag
    GameElement.Location
    GameElement.Rotation
    GameElement.Size
    GameElement.Behaviors
    GameElement.Scene
    GameElement.Enabled
    GameElement.Propertys
    GameElement.Children
    GameElement.Parent
    GameElement.UUID
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Genesis.Core.GameElements
    Assembly: Genesis.dll
    Syntax
    public class RectElement : GameElement

    Constructors

    RectElement(string, Vec3, Vec3)

    Creates a new rectangle

    Declaration
    public RectElement(string name, Vec3 location, Vec3 size)
    Parameters
    Type Name Description
    string name

    The name of the rectangle.

    Vec3 location

    The location of the rectangle.

    Vec3 size

    The size of the rectangle.

    Properties

    BorderColor

    Gets or sets the color of the rectangle border.

    Declaration
    public Color BorderColor { get; set; }
    Property Value
    Type Description
    Color

    BorderWidth

    Gets or sets the width of the rectangle border.

    Declaration
    public float BorderWidth { get; set; }
    Property Value
    Type Description
    float

    Fill

    Gets or sets the fill color of the rectangle.

    Declaration
    public Color Fill { get; set; }
    Property Value
    Type Description
    Color

    HasBorder

    Gets or sets a value indicating whether the rectangle has a border.

    Declaration
    public bool HasBorder { get; set; }
    Property Value
    Type Description
    bool

    HasFill

    Gets or sets a value indicating whether the rectangle has fill color.

    Declaration
    public bool HasFill { get; set; }
    Property Value
    Type Description
    bool

    Methods

    OnRender(Game, IRenderDevice)

    Renders the rectangle

    Declaration
    public override void OnRender(Game game, IRenderDevice renderDevice)
    Parameters
    Type Name Description
    Game game

    The game instance.

    IRenderDevice renderDevice

    The render device used for rendering.

    Overrides
    GameElement.OnRender(Game, IRenderDevice)
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