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    • Genesis.Core
      • AssetManager
      • Game
      • GameElement
      • GameEventHandler
      • GenesisWindow
      • IGameBehavior
      • Input
      • Layer
      • Light
      • Scene
      • Scene3D
      • SceneEventHandler
      • SceneSizeEvenHandler
      • Storage
      • Utils
    • Genesis.Core.Behaviors
      • AnimationBehavior
      • CameraFlags
      • CharacterController2D
      • ControllerPreset
      • MoveDirection
      • MovementFlags
      • SpriteMovementController
    • Genesis.Core.Behaviors.Physics2D
      • BufferedSpriteCollider
      • PhysicsBox2D
      • PhysicsPolygon2D
      • Rigidbody2D
    • Genesis.Core.Behaviors.Physics3D
      • BoxCollider
      • CapsuleCollider
      • ConvexHullBehavior
      • QubeConvexHull
      • SphereCollider
      • StaticMeshBehavior
    • Genesis.Core.Behaviors._3D
      • Stance
      • ThirdpersonCharacterController
    • Genesis.Core.GameElements
      • BufferedSprite
      • CameraElement
      • Element3D
      • Empty
      • Model
      • ParticleBuffers
      • ParticleDeffinition
      • ParticleEmitter
      • Qube
      • RectElement
      • Skybox
      • Sprite
      • SpriteShapeDeffinition
      • Terrain2D
      • Terrain3D
      • TerrainData
    • Genesis.Graphics
      • Animation
      • Camera
      • CameraType
      • Face
      • Font
      • Framebuffer
      • Glyphe
      • IRenderDevice
      • Material
      • MaterialBuffer
      • Mesh
      • PerspectiveCamera
      • Shader
      • ShaderProgram
      • TexCoords
      • Texture
      • Viewport
    • Genesis.Graphics.Animation3D
      • Animation
      • Animator
      • AssimpNodeData
      • Bone
      • KeyPosition
      • KeyRotation
      • KeyScale
      • ModelMesh
      • boneinfo
      • vertex
    • Genesis.Graphics.Physics
      • BulletDebugRenderer
    • Genesis.Graphics.RenderDevice
      • ClassicGL
      • GLRenderer
    • Genesis.Graphics.Shaders.OpenGL
      • AnimatedModelShader
      • BasicShader
      • DiffuseLightning
      • DiffuseNormalLightning
      • DiffuseNormalShader
      • DiffuseShader
      • DiffuseSolidShader
      • MVPRectShader
      • MVPShader
      • MVPSolidShader
      • ParticleShader
      • ScreenShader
      • SkyboxShader
      • SpriteShader
      • TerrainShader
      • WireframeShader
    • Genesis.Graphics.Shapes
      • BufferedSpriteShape
      • FrameShape
      • GlypheShape
      • LineShape
      • PlaneShape
      • QubeShape
      • RectShape
      • Shape
      • SpriteShape
    • Genesis.Math
      • Matrix4x4
      • NoisePoint
      • PerlinNoise
      • Rect
      • Vec3
    • Genesis.Physics
      • Aabb
      • HitResult
      • MatrixSet
      • MouseRay2
      • PhysicHandler
      • PhysicHandlerEvent
      • PhysicPropeterys
      • PhysicsBehavior
      • PhysicsBehaviorEvent
      • PhysicsHandler2D
      • PhysicsHandler3D
      • Raycast
    • Genesis.UI
      • Canvas
      • ImageButton
      • Label
      • ListItem
      • ListItemBehavior
      • ListSelector
      • ListSelectorBehavior
      • Panel
      • ProgressBar
      • UIEvent
      • UIParseHandler
      • UIParser
      • Widget

    Struct HitResult

    Represents the result of a raycasting hit.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Genesis.Physics
    Assembly: Genesis.dll
    Syntax
    public struct HitResult

    Fields

    hitLocation

    Declaration
    public Vec3 hitLocation
    Field Value
    Type Description
    Vec3

    rayEnd

    Declaration
    public Vec3 rayEnd
    Field Value
    Type Description
    Vec3

    rayStart

    Declaration
    public Vec3 rayStart
    Field Value
    Type Description
    Vec3

    rigidBody

    Declaration
    public RigidBody rigidBody
    Field Value
    Type Description
    RigidBody
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