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    • Genesis.Core
      • AssetManager
      • Game
      • GameElement
      • GameEventHandler
      • GenesisWindow
      • IGameBehavior
      • Input
      • Layer
      • Light
      • Scene
      • Scene3D
      • SceneEventHandler
      • SceneSizeEvenHandler
      • Storage
      • Utils
    • Genesis.Core.Behaviors
      • AnimationBehavior
      • CameraFlags
      • CharacterController2D
      • ControllerPreset
      • MoveDirection
      • MovementFlags
      • SpriteMovementController
    • Genesis.Core.Behaviors.Physics2D
      • BufferedSpriteCollider
      • PhysicsBox2D
      • PhysicsPolygon2D
      • Rigidbody2D
    • Genesis.Core.Behaviors.Physics3D
      • BoxCollider
      • CapsuleCollider
      • ConvexHullBehavior
      • QubeConvexHull
      • SphereCollider
      • StaticMeshBehavior
    • Genesis.Core.Behaviors._3D
      • Stance
      • ThirdpersonCharacterController
    • Genesis.Core.GameElements
      • BufferedSprite
      • CameraElement
      • Element3D
      • Empty
      • Model
      • ParticleBuffers
      • ParticleDeffinition
      • ParticleEmitter
      • Qube
      • RectElement
      • Skybox
      • Sprite
      • SpriteShapeDeffinition
      • Terrain2D
      • Terrain3D
      • TerrainData
    • Genesis.Graphics
      • Animation
      • Camera
      • CameraType
      • Face
      • Font
      • Framebuffer
      • Glyphe
      • IRenderDevice
      • Material
      • MaterialBuffer
      • Mesh
      • PerspectiveCamera
      • Shader
      • ShaderProgram
      • TexCoords
      • Texture
      • Viewport
    • Genesis.Graphics.Animation3D
      • Animation
      • Animator
      • AssimpNodeData
      • Bone
      • KeyPosition
      • KeyRotation
      • KeyScale
      • ModelMesh
      • boneinfo
      • vertex
    • Genesis.Graphics.Physics
      • BulletDebugRenderer
    • Genesis.Graphics.RenderDevice
      • ClassicGL
      • GLRenderer
    • Genesis.Graphics.Shaders.OpenGL
      • AnimatedModelShader
      • BasicShader
      • DiffuseLightning
      • DiffuseNormalLightning
      • DiffuseNormalShader
      • DiffuseShader
      • DiffuseSolidShader
      • MVPRectShader
      • MVPShader
      • MVPSolidShader
      • ParticleShader
      • ScreenShader
      • SkyboxShader
      • SpriteShader
      • TerrainShader
      • WireframeShader
    • Genesis.Graphics.Shapes
      • BufferedSpriteShape
      • FrameShape
      • GlypheShape
      • LineShape
      • PlaneShape
      • QubeShape
      • RectShape
      • Shape
      • SpriteShape
    • Genesis.Math
      • Matrix4x4
      • NoisePoint
      • PerlinNoise
      • Rect
      • Vec3
    • Genesis.Physics
      • Aabb
      • HitResult
      • MatrixSet
      • MouseRay2
      • PhysicHandler
      • PhysicHandlerEvent
      • PhysicPropeterys
      • PhysicsBehavior
      • PhysicsBehaviorEvent
      • PhysicsHandler2D
      • PhysicsHandler3D
      • Raycast
    • Genesis.UI
      • Canvas
      • ImageButton
      • Label
      • ListItem
      • ListItemBehavior
      • ListSelector
      • ListSelectorBehavior
      • Panel
      • ProgressBar
      • UIEvent
      • UIParseHandler
      • UIParser
      • Widget

    Class ImageButton

    Represents an image button widget in the UI.

    Inheritance
    object
    Widget
    ImageButton
    Inherited Members
    Widget.AddChildren(Widget)
    Widget.OnInit(Game, Scene, Canvas)
    Widget.OnUpdate(Game, Scene, Canvas)
    Widget.OnDispose(Game, Scene, Canvas)
    Widget.GetRelativePos(Canvas)
    Widget.GetChildren(string)
    Widget.GetRelativeBounds2D(Canvas)
    Widget.IsHover(Game, Scene, Canvas)
    Widget.FindChildren(string)
    Widget.Name
    Widget.Location
    Widget.Size
    Widget.Parent
    Widget.Children
    Widget.Enabled
    Widget.Debug
    Widget.MouseEnter
    Widget.MouseLeave
    Widget.Click
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Genesis.UI
    Assembly: Genesis.dll
    Syntax
    public class ImageButton : Widget

    Constructors

    ImageButton(string, Vec3, Vec3, Texture, Texture)

    Creates a new instance of the ImageButton class.

    Declaration
    public ImageButton(string name, Vec3 location, Vec3 size, Texture normalTexture, Texture hoverTexture)
    Parameters
    Type Name Description
    string name

    The name of the image button.

    Vec3 location

    The location of the image button.

    Vec3 size

    The size of the image button.

    Texture normalTexture

    The normal texture displayed when the button is not hovered.

    Texture hoverTexture

    The hover texture displayed when the button is hovered.

    Properties

    HoverTexture

    Gets or sets the hover texture displayed when the button is hovered.

    Declaration
    public Texture HoverTexture { get; set; }
    Property Value
    Type Description
    Texture

    NormalTexture

    Gets or sets the normal texture displayed when the button is not hovered.

    Declaration
    public Texture NormalTexture { get; set; }
    Property Value
    Type Description
    Texture

    Methods

    OnRender(Game, IRenderDevice, Scene, Canvas)

    Renders the image button on the screen.

    Declaration
    public override void OnRender(Game game, IRenderDevice renderDevice, Scene scene, Canvas canvas)
    Parameters
    Type Name Description
    Game game

    The game instance.

    IRenderDevice renderDevice

    The render device.

    Scene scene

    The scene instance.

    Canvas canvas

    The canvas containing the image button.

    Overrides
    Widget.OnRender(Game, IRenderDevice, Scene, Canvas)
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