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    • Genesis.Core
      • AssetManager
      • Game
      • GameElement
      • GameEventHandler
      • GenesisWindow
      • IGameBehavior
      • Input
      • Layer
      • Light
      • Scene
      • Scene3D
      • SceneEventHandler
      • SceneSizeEvenHandler
      • Storage
      • Utils
    • Genesis.Core.Behaviors
      • AnimationBehavior
      • CameraFlags
      • CharacterController2D
      • ControllerPreset
      • MoveDirection
      • MovementFlags
      • SpriteMovementController
    • Genesis.Core.Behaviors.Physics2D
      • BufferedSpriteCollider
      • PhysicsBox2D
      • PhysicsPolygon2D
      • Rigidbody2D
    • Genesis.Core.Behaviors.Physics3D
      • BoxCollider
      • CapsuleCollider
      • ConvexHullBehavior
      • QubeConvexHull
      • SphereCollider
      • StaticMeshBehavior
    • Genesis.Core.Behaviors._3D
      • Stance
      • ThirdpersonCharacterController
    • Genesis.Core.GameElements
      • BufferedSprite
      • CameraElement
      • Element3D
      • Empty
      • Model
      • ParticleBuffers
      • ParticleDeffinition
      • ParticleEmitter
      • Qube
      • RectElement
      • Skybox
      • Sprite
      • SpriteShapeDeffinition
      • Terrain2D
      • Terrain3D
      • TerrainData
    • Genesis.Graphics
      • Animation
      • Camera
      • CameraType
      • Face
      • Font
      • Framebuffer
      • Glyphe
      • IRenderDevice
      • Material
      • MaterialBuffer
      • Mesh
      • PerspectiveCamera
      • Shader
      • ShaderProgram
      • TexCoords
      • Texture
      • Viewport
    • Genesis.Graphics.Animation3D
      • Animation
      • Animator
      • AssimpNodeData
      • Bone
      • KeyPosition
      • KeyRotation
      • KeyScale
      • ModelMesh
      • boneinfo
      • vertex
    • Genesis.Graphics.Physics
      • BulletDebugRenderer
    • Genesis.Graphics.RenderDevice
      • ClassicGL
      • GLRenderer
    • Genesis.Graphics.Shaders.OpenGL
      • AnimatedModelShader
      • BasicShader
      • DiffuseLightning
      • DiffuseNormalLightning
      • DiffuseNormalShader
      • DiffuseShader
      • DiffuseSolidShader
      • MVPRectShader
      • MVPShader
      • MVPSolidShader
      • ParticleShader
      • ScreenShader
      • SkyboxShader
      • SpriteShader
      • TerrainShader
      • WireframeShader
    • Genesis.Graphics.Shapes
      • BufferedSpriteShape
      • FrameShape
      • GlypheShape
      • LineShape
      • PlaneShape
      • QubeShape
      • RectShape
      • Shape
      • SpriteShape
    • Genesis.Math
      • Matrix4x4
      • NoisePoint
      • PerlinNoise
      • Rect
      • Vec3
    • Genesis.Physics
      • Aabb
      • HitResult
      • MatrixSet
      • MouseRay2
      • PhysicHandler
      • PhysicHandlerEvent
      • PhysicPropeterys
      • PhysicsBehavior
      • PhysicsBehaviorEvent
      • PhysicsHandler2D
      • PhysicsHandler3D
      • Raycast
    • Genesis.UI
      • Canvas
      • ImageButton
      • Label
      • ListItem
      • ListItemBehavior
      • ListSelector
      • ListSelectorBehavior
      • Panel
      • ProgressBar
      • UIEvent
      • UIParseHandler
      • UIParser
      • Widget

    Class GLRenderer

    Inheritance
    object
    GLRenderer
    Implements
    IRenderDevice
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Genesis.Graphics.RenderDevice
    Assembly: Genesis.dll
    Syntax
    public class GLRenderer : IRenderDevice

    Constructors

    GLRenderer(IntPtr)

    Declaration
    public GLRenderer(IntPtr hwnd)
    Parameters
    Type Name Description
    IntPtr hwnd

    Fields

    sceneBuffer

    Declaration
    public Framebuffer sceneBuffer
    Field Value
    Type Description
    Framebuffer

    Methods

    Begin()

    Beginn to draw

    Declaration
    public void Begin()

    BuildFramebuffer(int, int)

    Creates a new framebuffer

    Declaration
    public Framebuffer BuildFramebuffer(int width, int height)
    Parameters
    Type Name Description
    int width
    int height
    Returns
    Type Description
    Framebuffer

    BuildFramebuffer(int, int, Texture)

    Builds a framebuffer with the specified width, height, and texture.

    Declaration
    public Framebuffer BuildFramebuffer(int width, int height, Texture texture)
    Parameters
    Type Name Description
    int width

    The width of the framebuffer.

    int height

    The height of the framebuffer.

    Texture texture

    The texture associated with the framebuffer.

    Returns
    Type Description
    Framebuffer

    The built framebuffer.

    BuildFramebuffer(int, int, int)

    Builds a framebuffer with the specified width, height, and texture ID.

    Declaration
    public Framebuffer BuildFramebuffer(int width, int height, int texture)
    Parameters
    Type Name Description
    int width

    The width of the framebuffer.

    int height

    The height of the framebuffer.

    int texture

    The ID of the texture associated with the framebuffer.

    Returns
    Type Description
    Framebuffer

    The built framebuffer.

    BuildShape(Shape)

    Creates an buffer for the shape

    Declaration
    public void BuildShape(Shape shape)
    Parameters
    Type Name Description
    Shape shape

    CreateDynamicVertexBuffer(float[])

    Creates a dynamic vertex buffer in OpenGL and initializes it with the specified vertices. Dynamic buffers are suitable for frequently changing data, like dynamic vertex updates.

    Declaration
    public int CreateDynamicVertexBuffer(float[] verticies)
    Parameters
    Type Name Description
    float[] verticies

    The array of vertices to be stored in the buffer.

    Returns
    Type Description
    int

    The OpenGL handle (ID) of the created dynamic vertex buffer.

    CreateStaticVertexBuffer(float[])

    Creates a static vertex buffer in OpenGL and initializes it with the specified vertices. Static buffers are suitable for infrequently changing data, like static geometry.

    Declaration
    public int CreateStaticVertexBuffer(float[] verticies)
    Parameters
    Type Name Description
    float[] verticies

    The array of vertices to be stored in the buffer.

    Returns
    Type Description
    int

    The OpenGL handle (ID) of the created static vertex buffer.

    Dispose()

    Disposes the render device

    Declaration
    public void Dispose()

    DisposeElement(GameElement)

    Disposes the element data from the gpu

    Declaration
    public void DisposeElement(GameElement element)
    Parameters
    Type Name Description
    GameElement element

    The element to dispose

    DisposeElement3D(Element3D)

    Dispose the 3D element

    Declaration
    public void DisposeElement3D(Element3D element)
    Parameters
    Type Name Description
    Element3D element

    DisposeFont(Font)

    Disposes the font

    Declaration
    public void DisposeFont(Font font)
    Parameters
    Type Name Description
    Font font

    DisposeShader(ShaderProgram)

    Deletes the shader program

    Declaration
    public void DisposeShader(ShaderProgram program)
    Parameters
    Type Name Description
    ShaderProgram program

    DisposeTexture(Texture)

    Disposes the texture

    Declaration
    public void DisposeTexture(Texture texture)
    Parameters
    Type Name Description
    Texture texture

    DrawBufferedSprite(BufferedSprite)

    Draws a buffered sprite in the current rendering context.

    Declaration
    public void DrawBufferedSprite(BufferedSprite bufferedSprite)
    Parameters
    Type Name Description
    BufferedSprite bufferedSprite

    The buffered sprite to draw.

    DrawElement3D(Element3D)

    Draws an 3D element within the scene

    Declaration
    public void DrawElement3D(Element3D element)
    Parameters
    Type Name Description
    Element3D element

    DrawGameElement(GameElement)

    Renders the GameElement

    Declaration
    public void DrawGameElement(GameElement element)
    Parameters
    Type Name Description
    GameElement element

    DrawLine(Vec3, Vec3, Color)

    Draws a line

    Declaration
    public void DrawLine(Vec3 from, Vec3 to, Color color)
    Parameters
    Type Name Description
    Vec3 from
    Vec3 to
    Color color

    DrawMesh(Mesh, Color)

    Draws a mesh

    Declaration
    public void DrawMesh(Mesh mesh, Color color)
    Parameters
    Type Name Description
    Mesh mesh
    Color color

    DrawParticleEmitter(ParticleEmitter)

    Draws the particle emitter

    Declaration
    public void DrawParticleEmitter(ParticleEmitter emitter)
    Parameters
    Type Name Description
    ParticleEmitter emitter

    DrawRect(Rect, Color)

    Draws a rect with no fill

    Declaration
    public void DrawRect(Rect rect, Color color)
    Parameters
    Type Name Description
    Rect rect
    Color color

    DrawRect(Rect, Color, float)

    Draws a rect with no fill

    Declaration
    public void DrawRect(Rect rect, Color color, float borderWidth)
    Parameters
    Type Name Description
    Rect rect
    Color color
    float borderWidth

    DrawSkyBox(Skybox)

    Draws an skybox

    Declaration
    public void DrawSkyBox(Skybox skybox)
    Parameters
    Type Name Description
    Skybox skybox

    DrawSprite(Sprite)

    Renders a sprite with modern gl

    Declaration
    public void DrawSprite(Sprite sprite)
    Parameters
    Type Name Description
    Sprite sprite

    DrawSprite(Vec3, Vec3, Texture)

    Draws a sprite

    Declaration
    public void DrawSprite(Vec3 location, Vec3 size, Texture texture)
    Parameters
    Type Name Description
    Vec3 location
    Vec3 size
    Texture texture

    DrawSprite(Vec3, Vec3, Texture, TexCoords)

    Draws a sprite

    Declaration
    public void DrawSprite(Vec3 location, Vec3 size, Texture texture, TexCoords texCoords)
    Parameters
    Type Name Description
    Vec3 location
    Vec3 size
    Texture texture
    TexCoords texCoords

    DrawSprite(Vec3, Vec3, Color, Texture)

    Renders a sprite

    Declaration
    public void DrawSprite(Vec3 location, Vec3 size, Color color, Texture texture)
    Parameters
    Type Name Description
    Vec3 location
    Vec3 size
    Color color
    Texture texture

    DrawSprite(Vec3, Vec3, Color, Texture, TexCoords)

    Draws a Sprite

    Declaration
    public void DrawSprite(Vec3 location, Vec3 size, Color color, Texture texture, TexCoords texCoords)
    Parameters
    Type Name Description
    Vec3 location
    Vec3 size
    Color color
    Texture texture
    TexCoords texCoords

    DrawString(string, Vec3, float, Font, Color)

    Renders a String

    Declaration
    public void DrawString(string text, Vec3 location, float fontSize, Font font, Color color)
    Parameters
    Type Name Description
    string text
    Vec3 location
    float fontSize
    Font font
    Color color

    DrawString(string, Vec3, float, float, Font, Color)

    Renders a string

    Declaration
    public void DrawString(string text, Vec3 location, float fontSize, float spacing, Font font, Color color)
    Parameters
    Type Name Description
    string text
    Vec3 location
    float fontSize
    float spacing
    Font font
    Color color

    DrawTexture(Vec3, Vec3, float, float, Texture)

    Draws a texture

    Declaration
    public void DrawTexture(Vec3 location, Vec3 size, float repeateX, float repeatY, Texture texture)
    Parameters
    Type Name Description
    Vec3 location
    Vec3 size
    float repeateX
    float repeatY
    Texture texture

    DrawVectors(Vec3[], Color)

    Draws the vector array

    Declaration
    public void DrawVectors(Vec3[] vecs, Color color)
    Parameters
    Type Name Description
    Vec3[] vecs
    Color color

    End()

    Ends the rendering

    Declaration
    public void End()

    FillRect(Rect, Color)

    Fills a rectangle with the given color. LegacyGL

    Declaration
    public void FillRect(Rect rect, Color color)
    Parameters
    Type Name Description
    Rect rect
    Color color

    FinishCanvasRendering(Scene, Canvas)

    Finish the canvas rendering

    Declaration
    public void FinishCanvasRendering(Scene scene, Canvas canvas)
    Parameters
    Type Name Description
    Scene scene

    The scene from the canvas

    Canvas canvas

    The canvas to render

    FinishSceneRendering(Scene)

    Finish the scene rendering

    Declaration
    public void FinishSceneRendering(Scene scene)
    Parameters
    Type Name Description
    Scene scene

    The scene which getted rendered

    GenerateTexture(OpenGL, Texture)

    Generates a texture

    Declaration
    public int GenerateTexture(OpenGL gl, Texture texture)
    Parameters
    Type Name Description
    OpenGL gl
    Texture texture
    Returns
    Type Description
    int

    GenerateTexture(OpenGL, Bitmap)

    Generates a texture

    Declaration
    public int GenerateTexture(OpenGL gl, Bitmap texture)
    Parameters
    Type Name Description
    OpenGL gl
    Bitmap texture
    Returns
    Type Description
    int

    GetError()

    Returns an error code from the render device

    Declaration
    public int GetError()
    Returns
    Type Description
    int

    GetHandle()

    Returns the handle of the render target

    Declaration
    public IntPtr GetHandle()
    Returns
    Type Description
    IntPtr

    GetRenderer()

    Returns the native renderer

    Declaration
    public OpenGL GetRenderer()
    Returns
    Type Description
    OpenGL

    GetShaderProgram(ShaderProgram)

    Returns the shader programm with the typeof the refProgram. Returns null is no program found

    Declaration
    public ShaderProgram GetShaderProgram(ShaderProgram refProgram)
    Parameters
    Type Name Description
    ShaderProgram refProgram
    Returns
    Type Description
    ShaderProgram

    Init()

    Initial the moderngl render device

    Declaration
    public void Init()

    InitElement3D(Element3D)

    Inital an 3D element

    Declaration
    public void InitElement3D(Element3D element)
    Parameters
    Type Name Description
    Element3D element

    InitElement3DNormalMap(string)

    Inital the normal map for an 3D element if the normal map file isnt existing an empty 1x1 normal map get created

    Declaration
    public int InitElement3DNormalMap(string path)
    Parameters
    Type Name Description
    string path
    Returns
    Type Description
    int

    InitElement3DTexture(string)

    Initial the diffuse texture for the 3D model If the texture file isnt existing an empty 1x1 texture get created

    Declaration
    public int InitElement3DTexture(string path)
    Parameters
    Type Name Description
    string path
    Returns
    Type Description
    int

    InitGameElement(GameElement)

    Inits the game element

    Declaration
    public void InitGameElement(GameElement element)
    Parameters
    Type Name Description
    GameElement element

    InitSprite(Sprite)

    Initial the sprite

    Declaration
    public void InitSprite(Sprite sprite)
    Parameters
    Type Name Description
    Sprite sprite

    LoadFont(Font)

    Loads the the font

    Declaration
    public void LoadFont(Font font)
    Parameters
    Type Name Description
    Font font

    LoadShader(string, ShaderProgram)

    Loads a shader program

    Declaration
    public void LoadShader(string name, ShaderProgram program)
    Parameters
    Type Name Description
    string name
    ShaderProgram program

    LoadTexture(Texture)

    Loads a texture into the vram

    Declaration
    public void LoadTexture(Texture texture)
    Parameters
    Type Name Description
    Texture texture

    ModelViewMatrix()

    This function will not be used within this render device

    Declaration
    public void ModelViewMatrix()

    PopMatrix()

    This function will not be used within this render device

    Declaration
    public void PopMatrix()

    PrepareCanvasRendering(Scene, Canvas)

    Prepares the renderer for the canvas rendering

    Declaration
    public void PrepareCanvasRendering(Scene scene, Canvas canvas)
    Parameters
    Type Name Description
    Scene scene

    The scene from the canvas

    Canvas canvas

    The canvas to render

    PrepareSceneRendering(Scene)

    Prepares the renderer for scene rendering

    Declaration
    public void PrepareSceneRendering(Scene scene)
    Parameters
    Type Name Description
    Scene scene

    The scene to render

    ProjectionMatrix()

    This function will not be used within this render device

    Declaration
    public void ProjectionMatrix()

    PushMatrix()

    This function will not be used within this render device

    Declaration
    public void PushMatrix()

    Rotate(float, Vec3)

    This function will not be used within this render device

    Declaration
    public void Rotate(float angle, Vec3 vector)
    Parameters
    Type Name Description
    float angle
    Vec3 vector

    SetCamera(Camera)

    Set the Projection and view matrices

    Declaration
    public void SetCamera(Camera camera)
    Parameters
    Type Name Description
    Camera camera

    SetFramebuffer(Framebuffer)

    Sets an framebuffer as active render target

    Declaration
    public void SetFramebuffer(Framebuffer framebuffer)
    Parameters
    Type Name Description
    Framebuffer framebuffer

    The framebuffer for the rendering

    SetFramebuffer(int)

    Sets an framebuffer as active render target

    Declaration
    public void SetFramebuffer(int framebuffer)
    Parameters
    Type Name Description
    int framebuffer

    The framebuffer id for the rendering

    SetLightSource(Light)

    Sets an Lightsource

    Declaration
    public void SetLightSource(Light light)
    Parameters
    Type Name Description
    Light light

    TextureClampS()

    Sets the texture clampS

    Declaration
    public void TextureClampS()

    TextureClampT()

    Sets the texture clampT

    Declaration
    public void TextureClampT()

    TextureRepeatS()

    Sets the texture repeatS

    Declaration
    public void TextureRepeatS()

    TextureRepeatT()

    Sets the texture repeatT

    Declaration
    public void TextureRepeatT()

    Translate(Vec3)

    This function will not be used within this render device

    Declaration
    public void Translate(Vec3 vector)
    Parameters
    Type Name Description
    Vec3 vector

    Translate(float, float, float)

    This function will not be used within this render device

    Declaration
    public void Translate(float x, float y, float z)
    Parameters
    Type Name Description
    float x
    float y
    float z

    UpdateFramebufferSize(Framebuffer, int, int)

    Updates the size of the specified framebuffer.

    Declaration
    public void UpdateFramebufferSize(Framebuffer framebuffer, int width, int height)
    Parameters
    Type Name Description
    Framebuffer framebuffer

    The framebuffer to update.

    int width

    The new width of the framebuffer.

    int height

    The new height of the framebuffer.

    Viewport(float, float, float, float)

    Sets the viewport for the rendering

    Declaration
    public void Viewport(float x, float y, float width, float height)
    Parameters
    Type Name Description
    float x
    float y
    float width
    float height

    Implements

    IRenderDevice
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