Struct RenderTargetDescriptor
Represents a descriptor for a render target, including its dimensions, format, and other properties.
public struct RenderTargetDescriptor
- Inherited Members
Fields
AttachmentPoint
public RenderFlags.GFXFramebufferAttachment AttachmentPoint
Field Value
Border
public int Border
Field Value
BorderColor
public Vector4 BorderColor
Field Value
DrawBufferMode
public RenderFlags.RenderBufferMode DrawBufferMode
Field Value
FilterMode
public RenderFlags.TextureFilterMode FilterMode
Field Value
Format
public RenderFlags.ColorFormatHint Format
Field Value
Height
public int Height
Field Value
Layout
public RenderFlags.ColorFormatLayout Layout
Field Value
ReadBufferMode
public RenderFlags.RenderBufferMode ReadBufferMode
Field Value
Samples
public int Samples
Field Value
Type
public RenderFlags.ColorFormatType Type
Field Value
UseDepth
public bool UseDepth
Field Value
UseStencil
public bool UseStencil
Field Value
Width
public int Width
Field Value
WrapS
public RenderFlags.TextureWrapMode WrapS
Field Value
WrapT
public RenderFlags.TextureWrapMode WrapT
Field Value
Properties
IsDepthTexture
public bool IsDepthTexture { get; }
Property Value
Methods
Default(int, int, int)
public static RenderTargetDescriptor Default(int width, int height, int samples = 0)
Parameters
Returns
DepthOnly(int, int)
public static RenderTargetDescriptor DepthOnly(int width, int height)